A foley artist who works at PlayStation Studios demonstrates how the custom sound effects for the God of War Ragnarok game were made.
A foley artist who worked on God of War Ragnarok has shared a portion of the background stunts and at times unusual hotspots for the realistic sound effects in the game. However the development of 2018’s God of War has been out since November 2022, the award-coming out on top for championship keeps on being at the highest point of certain individuals’ brains, with the irritable protagonist Kratos showing up in the Diablo 4 beta character creator as of late, as well as in Elden Ring, Red Dead Redemption 2, and basically any game that allows players to alter their avatar.
Several of the awards won by God of War Ragnarok have been for the game’s audio, whether that be sound course, score, music, design, or simply Best Audio, which the title earned at the 2023 Game Engineers Decision Awards on March 22. One notable award god of war Ragnarok got came from the 21st Annual Game Audio Network Guild Awards for Best Game Foley. For the people who don’t have the foggiest idea, foley is the name given to recorded sound effects that are added to motion pictures, music, and, in this case, computer games.
Foley artist Joanna Fang works for PlayStation Studios and as of late shared the background of her work during a meeting with Wired. After speaking generally about how she utilizes startling everyday items to recreate a noteworthy array of sounds, Fang goes into particulars about how the sound effects for the barroom battle scene in God of War Ragnarok were made, which can be seen at timestamp 6:26.
In certain instances, Fang utilizes objects that weren’t excessively strange. For example, when the bouncer in the scene sets her swords on the weapon rack, Fang places an actual sword on a wooden pallet to recreate the sound. In any case, a yellow crowbar prominently fills in as the subsequent sword. For the impact of Atreus gathering his bow, quiver, and arrows to lay down on a table, the foley artist utilizes a blue leather handbag, a gun holster, and a couple of wooden dowels. The range of things utilized throughout the scene is great, including actual armor, a boxing glove, a cantaloupe, celery stalks, pasta, and even a wet rag.
Fang reveals that for a scene in God of War Ragnarok as short and apparently shortsighted as the bar battle, she and her team could easily create north of 1,000 assets. And the whole game is loaded up with similar scenes, each requiring extraordinary attention to detail that outcomes in many months of work just to record sound effects. “Foley to me is an extremely strong performance art language,” says Fang during the meeting, “that interfaces the audience with the characters and inspires you to feel what they’re going through.”
There’s a reason why the background footage for games like God of War Ragnarok appeals to countless individuals. It’s really fascinating to see the actors in their mocap suits or the recording booth, a large orchestra creating the tracks that form the ambiance and drama in a game, or a foley team delivering the sound results whose extreme quality means they’ll often slip by everyone’s notice.
God of War Ragnarok is presently available on PS4 and PS5.